![]() Likewise, the PSVR update for Dirt Rally does not share Driveclub VR‘s penchant for detailed car interiors, so those looking for intricately car dashboards and internal views will be disappointed. Though the trackside detail is decent enough and the cars themselves are of an acceptable visual standard, the palette looks washed out when compared to the base game and worse still, the lower resolution can make picking out turns in weather adverse tracks more difficult than it would otherwise be. If there is one drawback to Dirt Rally’s otherwise resplendent PSVR update, it’s that the visuals aren’t quite so great. Of course, it’s by no means an essential addition to either the VR expansion or the base game itself, and it ostensibly veers more towards gimmickry than meaningful, but it still remains a nice bit of throwaway fun nonetheless. Here, a second player can take up a DualShock4 controller and in the manner of a rhythm game, must mimic the controller prompts which appear on the screen, with successful button presses accurately informing the driver of turns and hazards in the road ahead. Elsewhere, weather is also tremendously represented the pitter patter of light precipitation that soon gives way to thunderous, windscreen rattling downpours all succeed in deftly immersing the player in their battle against not just the clock, but the elements too.įurther afield, a neat little extra is the new co-pilot mode. Every drift and power-slide of the car brings with it a veritable cornucopia of sound, as mud, grit and displaced water all spray and grind up through the wheels of your course chewing rally car. Additionally, folk with unsettled stomachs need not have concern for the displacement of their food whilst plating Dirt Rally VR either, since after a good solid hour of play I had experienced no motion sickness whatsoever a substantial feat when you consider how much sickness the intimately chaotic spectacle of rally racing might otherwise have elicited in VR from another developer.Ī special mention too, must also be made of the 3D sound implementation that Codemasters have wrought for this VR update to their 2016 racer. When taken in tandem with how flawlessly the handing model transfers to VR, it all adds up to not just elevate Dirt Rally yet further in the pantheon of great PlayStation racing games, but also provide PSVR with the finest racer to date on the platform. Likewise, when experienced with PSVR, the sense of speed, coupled with the rough and tumble inertia that is intrinsic to racing’s most arguably rugged sport is palpably amplified. By transplanting the already stellar handling model into VR space, Dirt Rally VR actually becomes eminently more enjoyable as a result the ability to leverage depth perception in a way that just isn’t available without VR, adds an extra dimension to Dirt Rally that could actually serve to bring more to its cause who may have found the base game too difficult to handle. All the tracks, all the modes, all the cars everything has been given the VR treatment.īecause of the wide-ranging ambitions of this latest expansion offering, the question then becomes should you elect to play Dirt Rally in its PSVR form over its regular non-VR, and the answer is, unequivocally, a resounding yes. ![]() First let’s make something completely clear this isn’t just some throwaway, tangential mode that bares little resemblance to the core mechanics of the base game, this IS the base game re-imagined, in its entirety, for VR. ![]() Previously released for Oculus Rift headsets on PC during the middle of last year, Dirt Rally VR was a huge hit with that crowd and happily I can report that some eight months later, its allure hasn’t been dulled any in the leap to PSVR.
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